Combat Roles
Melee DPS: Melee DPS is a melee class that does Damage Per Shot. Weapons of this could be anything that is melee from a spear to a scabbard or knife. This only archetype in this role is the Human Champion (Physical).
Ranged DPS: Another form of DPS is Ranged DPS where you attack from a distance. There are two main categories of weapons in this role being magic and bows. Archetypes in this role would be the Human Confessor (Magical), Elven Frostweaver (Magical), and Elken Stalker (Physical).
Combat
Since you now know of the roles of archetypes, let's talk combat. Crowfall DOES NOT use tab-targeting as they want the game to be more action-based combat rather than your regular traditional MMO. Instead, there are dashes for avoiding attacks opposed to passive dodges. Since there is no tab-targeting there will be shapes like cones, rectangles, and spheres. To help you annihilate your enemies you can turn projected ground texture off when in combat so you don't get a much lag from some pesky grass.
Also, there are laws of physics that apply to Crowfall. With the Crowfall devs using character movement and combat movement for a physics model means that players and projectiles (arrows, fireballs, etc.) move realistically in 3D environment. With this in play, it leads to some stuff that you may not be used to, like arrows landing on the ground after you shoot them and they don't go as far as you wanted them to go.
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